After years of playing [solo role-playing], I have developed a personal rule about rolling dice: only roll if the potential outcome _advances _or _enhances _the narrative. If rolling would throw the story off track in a way that doesn’t enhance the narrative or creates an unnecessary or nonsensical detour, I won’t roll.

Also, an interesting idea for solo-roleplaying in a shared world.

🔗 Playing and Writing a Shared World