Posts in "links"

Coco’s Dispatch #67: Counterfeit Death Valley Pine Nuts at Kwik Mart - “I don’t believe in most recycling. I may believe in recycling cans, though I know it takes much higher heat to smelt. I may believe in non-intermingled paper pulp recycling. I may believe in glass recycling. I say may believe because I don’t know enough about it. It is possible it is all a sham. I do believe in French wine and the money it requires to buy it so I took a load of cans to my local recycling center on the way home from the swapmeet."

How B2B Organizations Can Win With Younger Buyers - What the kids are up to. This feels like a description of youth of all generations. As the kids age in power, they both get tired, have their own kids, or otherwise just get tired and want to delegate, have help, or just coast. Until then: so much energy! So much flat hierarchy! So much energy! So much caring!

“Designing for Success: UX Principles for Internal Developer Platforms,” Kirsten Schwarzer, KubeCon EU, March, 2024. - - Good tour of applying design-think to platforms. That is, what do designers do on platform engineering teams. Some items: (1) Do at least one hour long user interview a week. This gives you an idea of what your users (developers) are doing, struggle with, how your improvements are helping or not, and give you data to decide what to do next. The last is especially useful for fending off The Boss and others who have suggestions that are not helpful: show them the data about what is, at least that you do things driven by analysis, not hunch. (2) Progressive disclosure - only show what people need for a given talk, not everything the tool can do. Can help with cognitive (over)load. (3) Errors are a good source for finding what’s wrong.