Time was, they didn’t shoot a lot of film. Then, they started shooting a lot of film. Then, with digital cameras, they shot a lot of film. The editor became very important. So, like: what if same for AI?
In the 70s, there was a rapid elimination of production constraints. Improvements in film cost and camera portability made the old studio rules…obsolete. Why not take multiple angles, roll simultaneously? Set could have 3, 5, even 10 cameras rolling at once. Shooting ratios exploded, 50:1, even 100:1 (Apocalypse Now)!
Of course, it also radically changed the workflow. Editing use to be the quiet, thankless job in the studio years (30s-50s). Suddenly, they became the most important people on the totem pole!
You can probably guess what happened in the early 2000s. Digital cameras reduced the cost of individual footage to a complete non-constraint. Effectively free, don’t even cut on set, just keep the camera rolling.
Suddenly…EVERYONE starts shooting 100:1. Entire new forms of content get created, like Reality TV, where ratios can hit 500:1! Massive shift of human labor to the editing side.
I’d say, we’re currently in the “1970s Hollywood” of AI. It can be easy (and cheap!) to produce things (code, tools, etc), but YOU have to be the ruthless editor. It’s the “miles of film” problem all over again. Hollywood solved it by throwing massively more resources on the editing side, and editing became a “constantly talking with the director about vision/direction” job, instead of a “hide in the back office and do your work” job.
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