Maps for The Dying Unicorn side adventure, which did not have any, being a small adventure. I like very large battle maps maps rather than the standard 40x30 or whatever. Ranged with long bows and the like aren’t too fun on tiny maps. Plus, if you end up playing a cat and mouse game, you need space to roam around. Making these maps is also part of the “play,” especially when doing solo D&D. It’s fun to put little potential stories in there. In these, an ancient, ruined temple in one map, and then an abandoned logger camp in another. These are made in Dungeondraft, which is just fine.
In the second one, with the waterfall, I experimented with making the tree tops more transparent. Otherwise, they block those squares making it difficult and irrelevant to see anythign under then. Of course, seeing your people and monsters move around on them (in VTTs) is also difficult. To do this, I put the trees on a layer above the “ground.” Then when I exported it, I set that level at 60% opacity. I think it works well!