Link: The axes of HomePod evolution: don’t judge what you can’t yet see

“it’s important to bear in mind how every single Apple product tends to evolve: from MVP, aka minimal viable product, to thing that people buy by the million.”
Original source: The axes of HomePod evolution: don’t judge what you can’t yet see

Link: Products Over Projects

“Product owners prove actual benefits either with data from A/B testing, analytics, user surveys, etc. or with feedback from business. This ability is dependent on good engineering capability to develop and release frequently in small chunks and good analytics capability to determine delta changes in adoption, conversion etc.”
Original source: Products Over Projects

Link: Forrester/IBM Report: ‘Great’ apps monetize five times better than good ones

Survey commissioned by IBM to find out what makes mobile apps great. Then, of course, it seeks to tie more success (revenue) to that greatness.

n=”1,000 consumers in the U.S., Canada, U.K. and India.”
Source: Forrester/IBM Report: ‘Great’ apps monetize five times better than good ones

Your stuff: a relationship

From a 2007 interview:

In the 20th century, we were focused mostly on the practical, utilitarian side of design, and later we were driven by technological advancements, marketing and business plans. In the 21st century, instead of design just fulfilling the basic needs, doing certain things or resolving particular problems, people will seek deeper, greater and longer lasting product experiences. nonobject benefits from not being constrained, as compared to design practice today, which benefits from being constrained.

Think of that pleasurable, tactile feel of the iPhone, or the way you want your Moleskine with you, or whatever objects you like to keep around you and on your person all the time.