Developer expectations

“Don’t expect them to stay with you 15 or 20 or 30 years…That’s not going to happen,” Mok says. “They will stay with you as long as they see certain things, including personal growth or personal value enhancement, whether that’s financial reward or career aspirations. But only think about being able to retain them for two or three years. If nothing happens, they will leave after their first year of employment.” —The CIO’s lament: 20-something techies who quit after 1 year

And don’t miss the Hacker News rejoinder:

Maybe in a different era it would make sense for a developer to be loyal to the company she works for. But we don’t live in that world anymore. Management has done its damnedest to commodify labor and has more or less succeeded. So, let’s be commodities! But if management wants to burn us like oil, they should expect to pay the market rate for it.

“formerly called software”

Apps, formerly called software or programs, are driving platforms these days. Apps, wrapped into a convenient delivery package, are the magic that Apple and Google learned to use to surround their operating systems with amazing user experiences that transcend the idea of a traditional operating system.

“Opinion: Why Microsoft’s Windows 8 App Store May Fail”

Freemium Mechanics from Jeff Nolan

Ultimately the freemium model is a strategy that increases the catchment of leads as a result of using your product as the primary marketing vehicle through which you deliver a funnel to. Take care to structure your website so that every aspect of the content you are creating is designed to deliver a site visitor into a product experience or isolate them for followup through a traditional enterprise sales process.

For me the mechanics of a freemium business are some of the most interesting to be involved with in a modern software as a service company. The implications of billing and provisioning system dynamics, how you structure your website content, surface funnel analytics, build upselling cues into your application, and manage high volume sales nurturing processes are incredibly complex but increasingly normal for the B2C and even B2B markets.

–Freemium Mechanics | Jeff Nolan – Venture Chronicles.

Old tile shards from our house

This is a little "home archeology." Our relatively young home was built in 1949 and under the large kitchen add-on we have, there’s (at least) two structures: an old porch that was left there stupidly as a support beam and the remnants of an early kitchen floor – two or three levels of it! This tile is from one of those kitchen floor layers.

When we redid the support under our kitchen we found pieces of this tile. I found these outside the side kitchen door the other day, some how having migrated to there.

Your stuff: a relationship

From a 2007 interview:

In the 20th century, we were focused mostly on the practical, utilitarian side of design, and later we were driven by technological advancements, marketing and business plans. In the 21st century, instead of design just fulfilling the basic needs, doing certain things or resolving particular problems, people will seek deeper, greater and longer lasting product experiences. nonobject benefits from not being constrained, as compared to design practice today, which benefits from being constrained.

Think of that pleasurable, tactile feel of the iPhone, or the way you want your Moleskine with you, or whatever objects you like to keep around you and on your person all the time.